Ryan has been a lifelong creative, from piles of drawings of turtles as a child to multiple accolades in animation during high school to his work now at ShatterPoint Games. As the Production Lead, Ryan strives to ensure everything we create as a team is distinct, innovative, creative, and above all else, entertaining. Whether collaborating on a game or pursuing a personal project, Ryan finds creating games to be the culmination of his love of art and animation, an enthusiasm for programming, and an opportunity for self-expression. He hopes you will enjoy playing what he and his teammates make as much as they enjoy creating it.
Ever since he was young, Nathan has always been fascinated with games. From fantastical worlds to the immersive stories, he believes that games can provide opportunities to make fond memories for players and the people around them. As Lead Gameplay Engineer, Nathan is always ready to evolve his skillset and is focused on delivering a seamless quality experience for our products. He feels that after all, games are at their best when players can share the experience with people they care for.
Cole is our Lead Environment Artist here at ShatterPoint Games. As long as he can remember, he's had an affinity for world building and visual storytelling. His passion for art and video games brought Cole into the field of game development, and he's excited to show the world what our team is capable of. Cole has a versatile skill set which is utilized in 3D environment design, 3D/2D asset creation, and concept art. Outside of game development, he enjoys working out, playing guitar, and going out to bars and clubs with his friends. Some of his favorite game series are Halo, Monster Hunter, and God of War.
Jacob is a fan of cooking, board games, and playing video games. His favorite color is yellow, and rarely wears anything but flannel shirts. While he enjoys thinking about and designing fighting game characters with interesting mechanics, he actually chooses characters to play based on how much they yell while fighting.
David is the environmental artist on the team, known for his unique perspective and meticulous organizational skill. His obsession for spaceships and solarpunk has shaped his skills in designing distinctive buildings and landscapes. With a wide variety of skills, David excels in creating captivating structures and machinery in both 2D and 3D, showcasing an understanding on how a machine could function and its creative applications. He also enjoys Star Trek, board games, and a diverse range of video games, with a particular fondness for strategy and tycoon games.
Lauryn is an Indonesian media composer who has scored Emmy-nominated films, indie games and animations. Lauryn has collaborated with esteemed organizations like Sony Music, BBC (British Broadcasting Corporation), Garuda Indonesia, and Singapore Esplanade Theatres. Currently, Lauryn is assisting composer Stewart Mitchell at Hans Zimmer’s, Russell Emanuel’s and Steven Kofsky’s Bleeding Fingers Music. As the composer for BreakThrough, she hopes that she can elevate the players’ experience in the game and make it more enjoyable.